---
title: "EQ Ear Training Game: Identify Boosts and Cuts"
description: "Free EQ ear training game: drill frequency naming by ear across 20 Hz to 22 kHz. Five modes, adaptive difficulty, and stats saved between sessions."
url: "https://theaudiostuff.com/tools/ear-training/"
type: "website"
author: "Jakub Charkiewicz"
---

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> Canonical URL to cite: https://theaudiostuff.com/tools/ear-training/
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Breadcrumb: [Home](https://theaudiostuff.com/) > [Tools](https://theaudiostuff.com/tools/) > EQ Ear Training

# EQ Ear Training Game

An EQ ear training game worth keeping in your back pocket between reviews. The page plays you a sine tone, a sweep, or two tones in a row and the job is to put a number on what you heard. Five modes go from beginner identification up to the painful small-interval stuff. Stats stick around between visits and a heatmap shows you which band is currently your weakest.

**Why bother?** Once you can hear a 200 Hz boom or a 6 kHz sibilance peak the moment a track starts, the way you describe gear changes. "Sounds a bit off in the upper mids" stops being good enough. "There's a spike around 3 kHz, almost certainly the tweeter crossover" is what comes out instead. Two weeks of short daily rounds is usually enough to feel the shift.

All-time best - Highest score across sessions.

Lifetime training 0 Total questions answered.

Current rating

Untrained 5 tiers: Untrained → Reviewer → Engineer → Mastering → Golden Ear.

## Choose a training mode {#training-modes}

Score: 0 Streak: 0

Score **0/0** Streak **0**

## Why train your hearing? {#why-train}

### Mixers don't have magic ears

What they actually do is sit in front of a parametric EQ for years, sweeping a narrow bell up and down a track until they can do it without looking at the screen. After enough hours of that, certain numbers go from being numbers into something close to a sensation. You hear a frequency and your brain hands you the number before you have thought about it. No genetic shortcut, no mystery. Just reps with feedback, which is the part this page is here to provide.

The payoff lands the first time you put on a new pair of headphones and a 250 Hz dip jumps out on its own. Reviews stop hand-waving. Buying decisions stop being "I think this one sounds nicer." Words about audio start lining up with measurements other people publish about audio, which is the only common language honest comparison can happen in.

### About the range

Healthy young hearing reaches roughly 20 Hz at the bottom and 20 kHz at the top. That ceiling drops with age and with cumulative loud exposure. Most people in their 40s have already lost the top octave, and by 60 the lid sits closer to 12 kHz. The Audiophile and Sweep modes here run all the way up to 22 kHz partly so you can find where your real ceiling sits, partly so you can put a teenager on the same chair and feel ancient about it.

Different parts of the spectrum do different work in a track. The lowest octave is closer to vibration than to tone unless your room can actually move air at those wavelengths. Voice and most melodic content live somewhere between 200 Hz and 5 kHz, and a small dip in there is what gives recordings the "distant" quality reviewers complain about. Up above 12 kHz is the air band. Lose it and a recording feels flat across the board rather than missing any one element.

## Frequency chart: what each band sounds like {#ref-ear-title}

Every review complaint - boomy, thin, shouty, honky, harsh, airy - sits in a specific band on the chart below. Once the band names live in your head, EQ graphs read like sentences, and a phrase like "3 dB peak around 3 kHz" lands on an actual ruler rather than a feeling.

| Range | Band name | What lives there / what it sounds like |
| --- | --- | --- |
| 20-60 Hz | Sub-bass | Felt more than heard. Pipe organ pedals, kick drum body, EDM sub. |
| 60-200 Hz | Bass | Bass guitar fundamentals, drum body. Excess = boomy / one-note bass. |
| 200-500 Hz | Lower midrange | Male vocal weight, body of cellos and acoustic guitars. Excess = muddy / boxy. |
| 500 Hz-2 kHz | Midrange | Vocal intelligibility, lead instruments. Most musical information lives here. |
| 2-4 kHz | Upper midrange / "presence" | Where ear sensitivity peaks. Excess = forward / shouty / fatiguing. |
| 4-8 kHz | Lower treble | String bow texture, cymbal stick attack. Where reviews call gear "bright." |
| 6-10 kHz | Sibilance band | "S" and "T" consonants. Tuning here makes or breaks vocal listenability. |
| 10-16 kHz | Upper treble / "air" | Cymbal shimmer, room ambience, breath noise. |
| 16 kHz+ | Extended treble | Most adults stop hearing here. Affects perceived "openness" more than detail. |

## Why frequency recognition is a learnable skill {#tprimer-title}

People rarely disagree about whether a change happened; they disagree about where it happened. Naming the band is a trained skill, and it is trained the same way as any other perceptual skill - by repeated exposure with immediate, correct feedback.

The useful landmarks are broad. Under about 100 Hz is weight and rumble; 200 to 400 Hz carries warmth and, in excess, boxiness; 1 to 4 kHz is where presence and hardness live because it is where hearing is most sensitive; 6 to 10 kHz is sibilance and detail; above 12 kHz is air. Learning those five regions gets you most of the way.

That matters practically because it turns a vague reaction into an action. "Something is off" is not fixable; "there is too much at 3 kHz" tells you which slider to move, and it is what lets a review's description of a headphone connect to what you are hearing.

### The ideas behind the controls {#tprimer-ideas}

- **Octave**: A doubling of frequency. Hearing works multiplicatively, so 100 to 200 Hz is the same perceptual distance as 1 to 2 kHz.
- **Presence region**: Roughly 2 to 5 kHz, where the ear is most sensitive. Small changes here have outsized effects on perceived clarity and fatigue.
- **Sibilance**: Harshness on s and t sounds, usually between 6 and 9 kHz. One of the easiest bands to learn to recognise.
- **Level matching**: Comparing at identical loudness. Without it the louder version wins regardless of which is better.

### Common mistakes {#tprimer-mistakes}

- Training at high volume, which both fatigues the ear and shifts perceived balance through equal-loudness effects.
- Practising with wide boosts only. Narrow ones are what you meet in real rooms and real headphones.
- Long sessions. Accuracy falls off quickly; short and frequent beats long and occasional.
- Skipping the feedback. Guessing without being told the answer trains confidence rather than accuracy.

### What this tool cannot tell you {#tprimer-limits}

- You are training through your own chain and room, both of which have a response of their own. A band that feels easy here may simply be one your system emphasises.
- A score says how you did on these samples, at these levels, today. It is practice, not an audiometric result.

## EQ ear training FAQ. {#freq-faq-title}

How long it takes, what the five training modes are, and why it makes audio reviews more useful.

1. ### Can I actually train this? {#freq-faq-can-i-actually-train-this}
   Yes, and you can watch the curve go up on this page. The pattern-matching your brain runs on voices and instruments handles frequencies in the same way, once you start tagging things with names. Two weeks of short daily rounds is usually enough to get most listeners naming bands inside a third of an octave on cue. The heatmap below the mode picker shows you which band needs the most work first.
2. ### How long until I have a "Golden Ear"? {#freq-faq-how-long-until-i-have-a-golden-ear}
   Two to six weeks gets you reliable third-octave identification on most material. Telling 3.5 kHz from 4 kHz on cue, which is roughly the resolution the Audiophile mode pushes toward, is closer to a six-month project for most people. Stay on one pair of headphones or monitors while you train so you are not also fighting changes in transducer or room. Plateauing twice on the way to the small intervals is normal and not a sign you have stopped improving.
3. ### What are the five modes? {#freq-faq-what-are-the-five-modes}
   Identify is the simplest: a sine tone, four answer options, pick the right one. Discriminate plays two tones back to back and you say which was higher. Octave throws a pair separated by a known musical interval (octave, fifth, tritone, or unison) and you name the gap. Audiophile is the painful one, where the gap shrinks to half a semitone and most ears tap out. Sweep plays a rising sine that stops somewhere on the spectrum, and you tell it where.
4. ### Why does this matter for audio reviews? {#freq-faq-why-does-this-matter-for-audio-reviews}
   It is the difference between writing "a bit bright" and writing "6 kHz peak that pushes sibilance forward on female vocals." One sentence is information a reader can act on, A/B against their own setup, or argue with on the same terms. The other is a vibe report. Reviewers who skip frequency drills tend to keep writing the vibe-report version forever and never quite notice they are doing it.

## Shopping the gear behind the math?

- [Best Open-Back Headphones](https://theaudiostuff.com/guides/best-open-back-headphones/)
- [Headphones reviews](https://theaudiostuff.com/reviews/headphones/)
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- [HIFIMAN Arya Unveiled Scored 9.1 out of 10](https://theaudiostuff.com/reviews/hifiman-arya-unveiled/)
- [HIFIMAN Arya Organic vs HE1000se](https://theaudiostuff.com/compare/hifiman-arya-organic-vs-hifiman-he1000se/)
- [HIFIMAN Arya Unveiled vs HE1000se](https://theaudiostuff.com/compare/hifiman-arya-unveiled-vs-hifiman-he1000se/)

## You might also use these tools {#rt-title}

- [Test **Can I actually hear the difference?** ABX Blind Test Six built-in synthetic test pairs, no upload needed - or drag in two files of your own. Level-matched and sample-accurate, with a shareable certificate.](https://theaudiostuff.com/tools/abx-test/)
- [Listening test **What sound do I actually like?** Sound Signature Quiz A blind A/B preference test over royalty-free music. Pick by ear between more or less bass, mids, treble, reverb, dynamics, even-harmonic warmth, and stereo width - then get your signature in plain English.](https://theaudiostuff.com/tools/sound-signature-finder/)
- [EQ **What does this EQ change sound like?** Online Graphic Equalizer A 10-band graphic EQ you can hear in real time over royalty-free music or your own file. Watch the response curve redraw live, then export presets for Equalizer APO, AutoEQ, Wavelet, or Poweramp.](https://theaudiostuff.com/tools/eq-simulator/)
